msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: zh-Hans\n"

msgid "sLanguageWarning"
msgstr ""

msgid "sEditorMode"
msgstr "编辑器模式"

msgid "sEditorModeSimple"
msgstr "简易模式"

msgid "sEditorModeAdvanced"
msgstr "详细模式"

msgid "sEditorModePreset"
msgstr "材质预设"

msgid "sEditorModeShaderSetting"
msgstr "着色器设置"

msgid "sHelpSelectOverlay"
msgstr "您目前选择了 lilToonOverlay，如果是一般用途的话请更改为 lilToon。"

msgid "Mode"
msgstr "模式"

msgid "sColor"
msgstr "纹理"

msgid "sAlpha"
msgstr "透明度"

msgid "sColorAlpha"
msgstr "主色 / 透明度"

msgid "sGamma"
msgstr "伽玛"

msgid "sHue"
msgstr "色相"

msgid "sSaturation"
msgstr "饱和度"

msgid "sValue"
msgstr "亮度"

msgid "sStrength"
msgstr "强度"

msgid "sStrengthMask"
msgstr "蒙版 & 强度"

msgid "sStrengthR"
msgstr "强度 (R)"

msgid "sLength"
msgstr "长度"

msgid "sLengthMask"
msgstr "长度蒙版"

msgid "sTexture"
msgstr "纹理"

msgid "sTextureRGB"
msgstr "主色 (RGB)"

msgid "sTextureRGBA"
msgstr "主色 (RGB) & 透明度 (A)"

msgid "sMask"
msgstr "蒙版"

msgid "sMaskType"
msgstr "蒙版类型"

msgid "sBlendR"
msgstr "混合 (R)"

msgid "sBlendMode"
msgstr "混合模式"

msgid "sBlendModeNormal"
msgstr "Normal (正常)"

msgid "sBlendModeAdd"
msgstr "Add (叠加)"

msgid "sBlendModeScreen"
msgstr "Screen (滤色)"

msgid "sBlendModeMul"
msgstr "Multiply (正片叠底)"

msgid "sBorder"
msgstr "边界"

msgid "sBorderAO"
msgstr "AO & 边界"

msgid "sBorderR"
msgstr "边界 (R)"

msgid "sBorderRGB"
msgstr "边界 (RGB = 第一/第二/第三)"

msgid "sBlur"
msgstr "模糊"

msgid "sBlurR"
msgstr "模糊 (R)"

msgid "sBlurRGB"
msgstr "模糊 (RGB = 第一/第二/第三)"

msgid "sBlurMask"
msgstr "模糊蒙版"

msgid "sAlphaR"
msgstr "透明度 (R)"

msgid "sMainColorPower"
msgstr "主色强度"

msgid "Cubemap Fallback"
msgstr "备用反射 Cubemap"

msgid "Override"
msgstr "覆盖环境反射 Cubemap"

msgid "sEnableLighting"
msgstr "启用照明"

msgid "sUVSetting"
msgstr "UV 设置"

msgid "sUVAnimation"
msgstr "UV 动画"

msgid "sOffset"
msgstr "Offset"

msgid "sScroll"
msgstr "滚动"

msgid "sAngle"
msgstr "角度"

msgid "sRotate"
msgstr "旋转"

msgid "sAsMSDF"
msgstr "MSDF 纹理"

msgid "sAsDecal"
msgstr "作为贴花"

msgid "UV Mode"
msgstr "UV 模式"

msgid "sAnimation"
msgstr "动画"

msgid "sXFrames"
msgstr "X 轴帧数"

msgid "sYFrames"
msgstr "Y 轴帧数"

msgid "sFrames"
msgstr "总帧数"

msgid "sFPS"
msgstr "FPS"

msgid "sXRatio"
msgstr "X 比率"

msgid "sYRatio"
msgstr "Y 比率"

msgid "sFixBorder"
msgstr "修复边界"

msgid "sConvertGif"
msgstr "转换 Gif"

msgid "sMirrorMode"
msgstr "镜像模式"

msgid "sMirrorModeNormal"
msgstr "正常"

msgid "sMirrorModeFlip"
msgstr "翻转"

msgid "sMirrorModeLeft"
msgstr "只向左"

msgid "sMirrorModeRight"
msgstr "只向右"

msgid "sMirrorModeRightFlip"
msgstr "只向右翻转"

msgid "sCopyMode"
msgstr "复制模式"

msgid "sCopyModeNormal"
msgstr "正常"

msgid "sCopyModeSymmetry"
msgstr "对称"

msgid "sCopyModeFlip"
msgstr "翻转"

msgid "sPosition"
msgstr "坐标"

msgid "sPositionX"
msgstr "X 坐标"

msgid "sPositionY"
msgstr "Y 坐标"

msgid "sScale"
msgstr "平铺大小"

msgid "sScaleX"
msgstr "X 尺寸"

msgid "sScaleY"
msgstr "Y 尺寸"

msgid "sVector"
msgstr "向量"

msgid "sVertex"
msgstr "顶点"

msgid "sVertexColor"
msgstr "顶点主色"

msgid "sThreshold"
msgstr "阈值"

msgid "sDensity"
msgstr "密度"

msgid "sSensitivity"
msgstr "灵敏度"

msgid "sNormalStrength"
msgstr "法线贴图强度"

msgid "sColorAlphaZeroWarn"
msgstr "增加 Alpha 值以启用该属性。"

msgid "sApplyTransparency"
msgstr "应用透明度"

msgid "sVRParallaxStrength"
msgstr "VR 视差强度"

msgid "sShadowMask"
msgstr "阴影蒙版"

msgid "sBackfaceMask"
msgstr "背面蒙版"

msgid "sRandomize"
msgstr "随机化"

msgid " (Size)"
msgstr " (大小)"

msgid "sLimShadowStrength"
msgstr "阴影强度"

msgid "sLimOutline"
msgstr "轮廓"

msgid "sLimEmission"
msgstr "发光"

msgid "sLimEmission2nd"
msgstr "第二发光"

msgid "sBaseSetting"
msgstr "基本设置"

msgid "sInvisible"
msgstr "不可见"

msgid "sAsUnlit"
msgstr "Unlit 化"

msgid "sAsUnlitWarn"
msgstr "“Unlit 化”中设置了非零值。这可能会导致材质以及人物模型之间存在亮度差异。"

msgid "sShaderType"
msgstr "着色器功能"

msgid "sShaderTypeNormal"
msgstr "Normal (常规)"

msgid "sShaderTypeLite"
msgstr "Lite (轻量)"

msgid "sRenderingMode"
msgstr "渲染模式"

msgid "sRenderingModeOpaque"
msgstr "不透明"

msgid "sRenderingModeCutout"
msgstr "镂空"

msgid "sRenderingModeTransparent"
msgstr "透明"

msgid "sRenderingModeRefraction"
msgstr "[高负载] 折射"

msgid "sRenderingModeRefractionBlur"
msgstr "[高负载] 折射模糊"

msgid "sRenderingModeFur"
msgstr "[高负载] 毛发"

msgid "sRenderingModeFurCutout"
msgstr "[高负载] 毛发 (镂空)"

msgid "sRenderingModeFurTwoPass"
msgstr "[高负载] 毛发 (2 pass)"

msgid "sRenderingModeGem"
msgstr "[高负载] 宝石"

msgid "sTransparentMode"
msgstr "透明模式"

msgid "sTransparentModeNormal"
msgstr "普通"

msgid "sTransparentModeOnePass"
msgstr "One Pass"

msgid "sTransparentModeTwoPass"
msgstr "Two Pass"

msgid "sColorType"
msgstr "主色类型"

msgid "sColorTypeNormal"
msgstr "正常"

msgid "sColorTypeLUT"
msgstr "LUT"

msgid "sAsOverlay"
msgstr "As Overlay"

msgid "sCutoff"
msgstr "Cutoff"

msgid "sSubpassCutoff"
msgstr "Subpass Cutoff"

msgid "Cull Mode"
msgstr "Cull Mode (剔除模式)"

msgid "sCullMode"
msgstr "Cull Mode (剔除模式)"

msgid "sCullModeOff"
msgstr "Off"

msgid "sCullModeFront"
msgstr "Front"

msgid "sCullModeBack"
msgstr "Back"

msgid "sFlipBackfaceNormal"
msgstr "翻转背面法线"

msgid "sShiftBackfaceUV"
msgstr "移动背面 UV"

msgid "sBackfaceForceShadow"
msgstr "背面强制阴影"

msgid "sAAShading"
msgstr "抗锯齿阴影"

msgid "[VRCLV] Rim Border"
msgstr "[VRCLV] 光照边界宽度"

msgid "[VRCLV] Rim Blur"
msgstr "[VRCLV] 光照边界模糊"

msgid "sDither"
msgstr "Dither"

msgid "Max Value"
msgstr "最大值"

msgid "sSimpleStencilSettings"
msgstr "简易 Stencil 设置"

msgid "sStencilModeNormal"
msgstr "Normal"

msgid "sStencilModeWriter"
msgstr "Writer"

msgid "sStencilModeReader"
msgstr "Reader"

msgid "sStencilModeReaderInvert"
msgstr "Reader (翻转)"

msgid "sStencilModeReaderFade"
msgstr "Reader (透明)"

msgid "sTransparentPresetsPreWriteDepth"
msgstr "预先写入深度"

msgid "sTransparentPresetsColorTransparent"
msgstr "彩色透明"

msgid "sTransparentPresetsBackAndFront"
msgstr "背面 & 表面"

msgid "sTransparentPresetsCutoutAndTransparent"
msgstr "镂空 & 透明"

msgid "sTransparentPresetsFadeStencil"
msgstr "淡出 Stencil"

msgid "sOutType"
msgstr "输出类型"

msgid "sOutTypeNormal"
msgstr "Normal"

msgid "sOutTypeFlat"
msgstr "Flat"

msgid "sOutTypeMono"
msgstr "Mono"

msgid "sLightingSettings"
msgstr "照明设置"

msgid "sVertexLightStrength"
msgstr "顶点光照强度"

msgid "sLightMinLimit"
msgstr "亮度下限"

msgid "sLightMaxLimit"
msgstr "亮度上限"

msgid "sMonochromeLighting"
msgstr "单色照明"

msgid "sLightDirectionOverride"
msgstr "定向光覆盖"

msgid "sObjectFollowing"
msgstr "跟随对象方向"

msgid "sDirectionalLightStrength"
msgstr "[HDRP] 定向光强度"

msgid "sBeforeExposureLimit"
msgstr "[HDRP] 曝光前最大亮度"

msgid "sLightingPreset"
msgstr "应用预设"

msgid "sLightingPresetDefault"
msgstr "默认"

msgid "sLightingPresetStable"
msgstr "稳定"

msgid "sLightingPresetSemiMonochrome"
msgstr "半单色"

msgid "sHelpRenderingTransparent"
msgstr "当两个透明材质重叠时，其中一个可能会变得不可见。这种情况下，通过提高前面显示的材质的“Render Queue”值来修正。"

msgid "sHelpRenderingFur"
msgstr "由于性能原因，应用于毛发的功能受到限制。"

msgid "sHelpTransparentForWorld"
msgstr "将透明材质的 Render Queue 设置为 2999 或更低，会使后面的其他材质不可见，造成衣服和头发消失等问题。对于 World 项目，推荐设定为 3000 以上或关闭 ZWrite 设定。"

msgid "sHelpGrabPass"
msgstr "反射和宝石使用 GrabPass，因此可能对移动端 GPU 产生很大的性能影响。"

msgid "sHelpGeometryShader"
msgstr "由于几何体着色器在 iOS 或 Mac 上不起作用，因此建议将其更改为其他渲染模式。"

msgid "sHelpOnePassVertexLight"
msgstr "透明模式使用 One Pass 时，建议将顶点光照强度设定为 1.0。"

msgid "sHelpCullMode"
msgstr "如果材质看起来不正确，请将 CullMode 设置为 Off 或 Back。"

msgid "sHelpZWrite"
msgstr "如果材质看起来不正确，请打开 ZWrite。"

msgid "sAlphaBoostFA"
msgstr "[Built-in RP] 透明度提升 (点光源 / 聚光灯)"

msgid "sLightBlending"
msgstr "[Built-in RP] 光照混合"

msgid "sBlendingAdd"
msgstr "Add"

msgid "sBlendingMax"
msgstr "Max"

msgid "sMaskTiling"
msgstr "蒙版 UV 平铺"

msgid "sMaskOffset"
msgstr "蒙版 UV 偏移"

msgid "sNoise"
msgstr "噪点"

msgid "sNoiseR"
msgstr "噪点 (R)"

msgid "sNoiseStrength"
msgstr "噪点强度"

msgid "sTriMask"
msgstr "TriMask (Mat/Rim/Emi)"

msgid "sTriMaskRGB"
msgstr "Mask (R:MatCap G:Rim B:Emission)"

msgid "sApplyTo"
msgstr "应用到"

msgid "sMainUV"
msgstr "UV 设置"

msgid "sMainUVTips"
msgstr "您可以在此设置 UV 坐标、比例和动画。"

msgid "sCustomSafetyFallback"
msgstr "自定义备用着色器"

msgid "sFallbackShaderType"
msgstr "备用着色器类型"

msgid "sFallbackRenderingMode"
msgstr "渲染模式"

msgid "sFallbackFacing"
msgstr "剔除模式"

msgid "sFallbackResult"
msgstr "输出结果"

msgid "sFallbackToonstandardShading"
msgstr "阴影模式"

msgid "Shadow Ramp"
msgstr "阴影映射 (Shadow Ramp)"

msgid "sColors"
msgstr "纹理设置"

msgid "sMainColorSetting"
msgstr "主色 / Alpha 设置"

msgid "sMainColorSettingSimple"
msgstr "主色 / Alpha 设置"

msgid "sMainColorTips"
msgstr "您可以在此设置材质主色和透明度。"

msgid "sMainColorAlpha"
msgstr "主色 / 透明度"

msgid "sMainColor"
msgstr "主色"

msgid "sMainColor2nd"
msgstr "第二主色"

msgid "sMainColor3rd"
msgstr "第三主色"

msgid "sColorAdjust"
msgstr "色调校正"

msgid "sGradationMap"
msgstr "渐变映射"

msgid "sNotAlphaIsTransparency"
msgstr "此纹理的 Alpha 未被设置为透明"

msgid "sAlphaMask"
msgstr "Alpha 蒙版"

msgid "sAlphaMaskWarnOpaque"
msgstr "如果要使用 Alpha 蒙版，需要将“渲染模式”改为镂空或透明。"

msgid "sAlphaMaskModeNone"
msgstr "无"

msgid "sAlphaMaskModeReplace"
msgstr "Replace (替换)"

msgid "sAlphaMaskModeMul"
msgstr "Multiply (正片叠底)"

msgid "sAlphaMaskModeAdd"
msgstr "Add (叠加)"

msgid "sAlphaMaskModeSub"
msgstr "Subtract (减淡)"

msgid "sShadowSetting"
msgstr "阴影设置"

msgid "sShadowTips"
msgstr "您可以在此设置阴影的颜色和范围。"

msgid "sShadow"
msgstr "阴影"

msgid "sReceiveShadow"
msgstr "接收阴影"

msgid "sShadowColor"
msgstr "阴影颜色"

msgid "sShadow1stColor"
msgstr "阴影颜色 1"

msgid "sShadow2ndColor"
msgstr "阴影颜色 2"

msgid "sShadow3rdColor"
msgstr "阴影颜色 3"

msgid "sShadowEnvStrength"
msgstr "阴影颜色的环境影响"

msgid "sShadowBorderColor"
msgstr "边界颜色"

msgid "sShadowBorderRange"
msgstr "边界范围"

msgid "sIgnoreBorderProperties"
msgstr "忽略边界设置"

msgid "Shadow Caster Bias"
msgstr "Shadow Caster Bias"

msgid "AO Map"
msgstr "环境光遮蔽贴图"

msgid "sFlat"
msgstr "Flat"

msgid "sBacklightSetting"
msgstr "背光"

msgid "sBacklight"
msgstr "背光"

msgid "sBacklightTips"
msgstr "当摄像机对准模型的背光面时，为模型的受光面边缘添加高光效果"

msgid "sDirectivity"
msgstr "指向性"

msgid "sViewDirectionStrength"
msgstr "视线方向强度"

msgid "sOutlineSetting"
msgstr "轮廓"

msgid "sOutlineTips"
msgstr "您可以在此设置轮廓的主色和厚度。"

msgid "sOutline"
msgstr "轮廓"

msgid "sHighlight"
msgstr "高亮主色"

msgid "sWidth"
msgstr "蒙版 & 宽度"

msgid "sWidthR"
msgstr "宽度 (R)"

msgid "sFixWidth"
msgstr "按距离补偿宽度"

msgid "sVertexR2Width"
msgstr "R -> Width"

msgid "sVertexRGBA2Normal"
msgstr "RGBA -> Normal & Width"

msgid "Z Bias"
msgstr "深度偏移"

msgid "sDeleteMesh0"
msgstr "删除宽度为 0 的顶点"

msgid "sDisableInVR"
msgstr "在 VR 中禁用"

msgid "sRefractionSetting"
msgstr "折射设置"

msgid "sRefractionTips"
msgstr "您可以在此设置折射强度和主色。"

msgid "sRefraction"
msgstr "折射"

msgid "sRefractionFresnel"
msgstr "菲涅尔"

msgid "sColorFromMain"
msgstr "从主色获取纹理"

msgid "sFurSetting"
msgstr "毛发设置"

msgid "sFurTips"
msgstr "您可以在此设置毛发的长度和方向。"

msgid "sFur"
msgstr "毛发"

msgid "sAntiLight"
msgstr "Anti Light"

msgid "sGravity"
msgstr "重力"

msgid "sAO"
msgstr "AO"

msgid "sVertexColor2Vector"
msgstr "VertexColor -> Vector"

msgid "sLayerNum"
msgstr "层数"

msgid "sRootWidth"
msgstr "根厚度"

msgid "sTouchStrength"
msgstr "接触强度"

msgid "sTessellationSetting"
msgstr "曲面细分 (极高负载)"

msgid "sTessellation"
msgstr "曲面细分"

msgid "sTessellationTips"
msgstr "您可以在此设置曲面细分选项。"

msgid "sTessellationEdge"
msgstr "阈值"

msgid "sTessellationShrink"
msgstr "收缩幅度"

msgid "sTessellationFactor"
msgstr "最大细分数"

msgid "sRimShadeSetting"
msgstr "边缘阴影"

msgid "RimShade"
msgstr "边缘阴影"

msgid "sEmissionSetting"
msgstr "自发光"

msgid "sEmissionTips"
msgstr "您可以在此设置灯光主色和闪烁。"

msgid "sEmission"
msgstr "自发光"

msgid "sEmission2nd"
msgstr "第二自发光"

msgid "sBlinkStrength"
msgstr "闪烁强度"

msgid "sBlinkType"
msgstr "禁用渐变闪烁"

msgid "sBlinkSpeed"
msgstr "闪烁速度"

msgid "sBlinkOffset"
msgstr "闪烁偏移"

msgid "sGradation"
msgstr "渐变"

msgid "sGradTexSpeed"
msgstr "纹理 & 速度"

msgid "sGradColor"
msgstr "纹理"

msgid "sParallaxDepth"
msgstr "视差深度"

msgid "sFluorescence"
msgstr "荧光"

msgid "sParallax"
msgstr "视差"

msgid "sParallaxTips"
msgstr "您可以在此设置视差。"

msgid "sParallaxR"
msgstr "视差 (R)"

msgid "sParallaxOffset"
msgstr "偏移"

msgid "sPOM"
msgstr "[高负载] POM"

msgid "sDistanceFade"
msgstr "距离淡化"

msgid "sDistanceFadeTips"
msgstr "您可以在此设置整体色调跟随距离的变化。"

msgid "sStartDistance"
msgstr "开始距离"

msgid "sEndDistance"
msgstr "结束距离"

msgid "sAudioLink"
msgstr "AudioLink"

msgid "sAudioLinkTips"
msgstr "根据 AudioLink 系统更改材质外观时使用的设置。"

msgid "sAudioLinkUVMode"
msgstr "UV 模式"

msgid "sAudioLinkUVModeNone"
msgstr "None"

msgid "sAudioLinkUVModeRim"
msgstr "Rim"

msgid "sAudioLinkUVModeUV"
msgstr "UV"

msgid "sAudioLinkUVModeMask"
msgstr "蒙版"

msgid "sAudioLinkUVModePosition"
msgstr "坐标"

msgid "sAudioLinkMaskRGB"
msgstr "RGB = 延迟 / 频宽 / 强度"

msgid "sAudioLinkMaskRGBSpectrum"
msgstr "RGB = 音量 / 频宽 / 强度"

msgid "Offset"
msgstr "偏移"

msgid "sAudioLinkBand"
msgstr "频段"

msgid "sAudioLinkBandBass"
msgstr "Bass"

msgid "sAudioLinkBandLowMid"
msgstr "Low Mid"

msgid "sAudioLinkBandHighMid"
msgstr "High Mid"

msgid "sAudioLinkBandTreble"
msgstr "Treble"

msgid "sAudioLinkStartPosition"
msgstr "初始位置"

msgid "sAudioLinkMovingVector"
msgstr "运动方向"

msgid "sAudioLinkNormalStrength"
msgstr "法线强度"

msgid "sAudioLinkAsLocal"
msgstr "作为本地"

msgid "sAudioLinkLocalMap"
msgstr "本地 Map"

msgid "sAudioLinkLocalMapBPM"
msgstr "BPM"

msgid "sAudioLinkLocalMapNotes"
msgstr "Notes"

msgid "sAudioLinkDefaultValue"
msgstr "没有使用 AudioLink 时的默认值"

msgid "sDissolve"
msgstr "溶解"

msgid "sDissolveTips"
msgstr "设置材质的溶解效果"

msgid "sDissolveWarnOpaque"
msgstr "如果要使用溶解，则需要将“渲染模式”更改为镂空或透明。"

msgid "sDissolveMode"
msgstr "溶解模式"

msgid "sDissolveModeNone"
msgstr "None"

msgid "sDissolveModeAlpha"
msgstr "Alpha"

msgid "sDissolveModeUV"
msgstr "UV"

msgid "sDissolveModePosition"
msgstr "坐标"

msgid "sDissolveShape"
msgstr "形状"

msgid "sDissolveShapePoint"
msgstr "点"

msgid "sDissolveShapeLine"
msgstr "线"

msgid "sIDMask"
msgstr "ID Mask"

msgid "sUDIMDiscard"
msgstr "UV Tile Discard"

msgid "sUDIMDiscardUV"
msgstr "Discard UV"

msgid "sUDIMDiscardMode"
msgstr "丢弃模式"

msgid "sEncryption"
msgstr "加密"

msgid "sEncryptionTips"
msgstr "用 4 个密钥解密该网格"

msgid "sIgnoreEncryption"
msgstr "Ignore Encryption"

msgid "sKeys"
msgstr "Keys"

msgid "sNormalMapReflection"
msgstr "法线贴图 & 反射设置"

msgid "sNormalMapSetting"
msgstr "法线贴图"

msgid "sNormalMapTips"
msgstr "您可以在此设置法线贴图。"

msgid "sNormalMap"
msgstr "法线贴图"

msgid "sNormalMap2nd"
msgstr "第二法线贴图"

msgid "sNormalRGB"
msgstr "法线 (RGB)"

msgid "sAnisotropy"
msgstr "各向异性反射"

msgid "sTangentWidth"
msgstr "Tangent Width"

msgid "sBitangentWidth"
msgstr "Bitangent Width"

msgid "sReflectionsSetting"
msgstr "反射"

msgid "sReflectionsTips"
msgstr "设置材质的反射效果。"

msgid "sReflection"
msgstr "反射"

msgid "sSmoothness"
msgstr "平滑度"

msgid "sSmoothnessR"
msgstr "平滑度 (R)"

msgid "sMetallic"
msgstr "金属度"

msgid "sMetallicR"
msgstr "金属度 (R)"

msgid "sReflectance"
msgstr "反射率"

msgid "sSpecularMode"
msgstr "反射模式"

msgid "sSpecularNone"
msgstr "无"

msgid "sSpecularReal"
msgstr "现实"

msgid "sSpecularToon"
msgstr "卡通"

msgid "sMultiLightSpecular"
msgstr "从多个光源生成反射"

msgid "sApplyReflection"
msgstr "环境反射"

msgid "sMatCapSetting"
msgstr "MatCap"

msgid "sMatCap"
msgstr "MatCap"

msgid "sMatCap2nd"
msgstr "第二 MatCap"

msgid "sBlendUV1"
msgstr "Blend UV1"

msgid "sMatCapZRotCancel"
msgstr "Z轴旋转取消"

msgid "sFixPerspective"
msgstr "透视校正"

msgid "sHelpMatCapBlending"
msgstr "关闭 Multiply 模式下的“启用照明”。"

msgid "sMatCapCustomNormal"
msgstr "自定义法线贴图"

msgid "sRimLightSetting"
msgstr "边缘光"

msgid "sRimLight"
msgstr "边缘光"

msgid "sFresnelPower"
msgstr "菲涅尔折射率"

msgid "sRimLightDirection"
msgstr "光线方向影响"

msgid "sRimDirectionRange"
msgstr "直射光宽度"

msgid "sRimIndirectionRange"
msgstr "间接光宽度"

msgid "sGlitterSetting"
msgstr "闪粉"

msgid "sGlitter"
msgstr "闪粉"

msgid "Shape"
msgstr "形状"

msgid "Atras"
msgstr "图集拆分 (Atlas)"

msgid "sParticleSize"
msgstr "粒子大小"

msgid "sContrast"
msgstr "对比度"

msgid "sPostContrast"
msgstr "对比度 (后处理)"

msgid "sAngleLimit"
msgstr "角度限制"

msgid "sColorRandomness"
msgstr "随机颜色"

msgid "sGemSetting"
msgstr "宝石设置"

msgid "sGem"
msgstr "宝石"

msgid "sChromaticAberration"
msgstr "色差"

msgid "sEnvironmentColor"
msgstr "环境光主色"

msgid "sParticleLoop"
msgstr "粒子循环数"

msgid "sStencilSetting"
msgstr "Stencil 设置"

msgid "sStencilTips"
msgstr "您可以在此配置详细的 Stencil 设置。"

msgid "sAdvanced"
msgstr "扩展设置"

msgid "sRenderingSetting"
msgstr "渲染设置"

msgid "sRenderingTips"
msgstr "您可以在此配置详细的渲染设置。"

msgid "sZClip"
msgstr "ZClip"

msgid "sZWrite"
msgstr "ZWrite"

msgid "sZTest"
msgstr "ZTest"

msgid "sOffsetFactor"
msgstr "Offset Factor"

msgid "sOffsetUnits"
msgstr "Offset Units"

msgid "sColorMask"
msgstr "Color Mask"

msgid "sAlphaToMask"
msgstr "AlphaToMask"

msgid "sForward"
msgstr "Forward"

msgid "sForwardAdd"
msgstr "ForwardAdd"

msgid "sSrcBlendRGB"
msgstr "SrcBlend RGB"

msgid "sDstBlendRGB"
msgstr "DstBlend RGB"

msgid "sSrcBlendAlpha"
msgstr "SrcBlend Alpha"

msgid "sDstBlendAlpha"
msgstr "DstBlend Alpha"

msgid "sBlendOpRGB"
msgstr "BlendOp RGB"

msgid "sBlendOpAlpha"
msgstr "BlendOp Alpha"

msgid "sRenderingReset"
msgstr "重置渲染设置"

msgid "sLightBakeSetting"
msgstr "光照烘培设置"

msgid "sOptimization"
msgstr "优化"

msgid "sOptimizationTips"
msgstr "您可以在此对材质进行优化，以减少系统负荷。"

msgid "sCustomProperties"
msgstr "自定义属性"

msgid "sCustomPropertiesTips"
msgstr "显示由用户添加的属性"

msgid "sBake"
msgstr "烘培"

msgid "sBakeAll"
msgstr "烘培并合并所有主色"

msgid "sBake1st"
msgstr "烘培第一层主色"

msgid "sBake2nd"
msgstr "烘培第二层主色"

msgid "sBake3rd"
msgstr "烘培第三层主色"

msgid "sBakeAlphamask"
msgstr "烘焙 Alpha 蒙版"

msgid "sSelectAlphamask"
msgstr "选择 Alpha 蒙版"

msgid "sRemoveUnused"
msgstr "移除未使用的纹理"

msgid "sConvertLite"
msgstr "转换为 lilToonLite"

msgid "sConvertMulti"
msgstr "转换为 lilToonMulti"

msgid "sConvertMToon"
msgstr "转换为 MToon (VRM)"

msgid "sOptimizeForEvents"
msgstr "为提交事件进行优化"

msgid "sYes"
msgstr "是"

msgid "sNo"
msgstr "否"

msgid "sOK"
msgstr "好"

msgid "sCancel"
msgstr "取消"

msgid "sNone"
msgstr "无"

msgid "sComplete"
msgstr "完成！"

msgid "sCopy"
msgstr "复制"

msgid "sPaste"
msgstr "粘贴"

msgid "sPasteWithTexture"
msgstr "粘贴 (包括纹理)"

msgid "sReset"
msgstr "重置"

msgid "sOpenManual"
msgstr "打开手册"

msgid "sFixNow"
msgstr "自动修复"

msgid "sDialogResetUV"
msgstr "重置 UV 设置"

msgid "sDialogResetUVMes"
msgstr "您确定要重置 UV 设置吗？"

msgid "sDialogCannotBake"
msgstr "目前不能进行烘培"

msgid "sDialogNoNeedBake"
msgstr "目前不需要进行烘培"

msgid "sDialogSetMainTex"
msgstr "您需要将纹理设置为主色。"

msgid "sDialogNoChange"
msgstr "您没有调节主色，不需要进行烘焙。"

msgid "sDialogNotUse2nd"
msgstr "您没有使用第二层主色。"

msgid "sDialogNotUse3rd"
msgstr "您没有使用第三层主色。"

msgid "sDialogNotUseAll"
msgstr "您既没有更改主色，也没有使用图层。"

msgid "sDialogRunBake"
msgstr "进行烘培？"

msgid "sDialogBakeMain"
msgstr "您确定要烘培主纹理吗？"

msgid "sDialogBakeShadow"
msgstr "您确定要烘培阴影纹理吗？"

msgid "sDialogBakeMatCap"
msgstr "您确定要烘培 matcap 吗？"

msgid "sDialogBakeTriMask"
msgstr "您确定要烘培这三个蒙版 (MatCap/Rim/发光) 吗？"

msgid "sDialogBakeOutline"
msgstr "您确定要烘培轮廓纹理吗？"

msgid "sDialogGifToAtlas"
msgstr "将 Gif 转换成图集"

msgid "sDialogTexPow2"
msgstr "您要把纹理分辨率调整为 2 的整数倍吗？"

msgid "sDialogImportOldVer"
msgstr "您要导入的 lilToon 版本早于已导入的 lilToon 版本。是否继续？"

msgid "sDialogImportPackage"
msgstr "已经导入了 UPM 版 lilToon。是否继续导入 unitypackage 版本？(可能会导致脚本错误等一系列问题)"

msgid "sWarnOptimiseMeshData"
msgstr "Unity可能会错误删除所需的顶点数据。发生问题时，请关闭“Project Setting/Player/Optimize Mesh Data”选项。"

msgid "sPresets"
msgstr "预设"

msgid "sPresetsNotAvailable"
msgstr "预设在此着色器中不可用。"

msgid "sPresetIsMaterial"
msgstr "当前选择的不是材质。"

msgid "sPresetRefresh"
msgstr "刷新列表"

msgid "sPresetSave"
msgstr "保存预设"

msgid "sPresetCategory"
msgstr "类别"

msgid "sPresetCategorySkin"
msgstr "皮肤"

msgid "sPresetCategoryHair"
msgstr "头发"

msgid "sPresetCategoryCloth"
msgstr "布料"

msgid "sPresetCategoryNature"
msgstr "自然"

msgid "sPresetCategoryInorganic"
msgstr "无机物"

msgid "sPresetCategoryEffect"
msgstr "效果"

msgid "sPresetCategoryOther"
msgstr "其他"

msgid "sPresetName"
msgstr "预设名称"

msgid "sPresetSaveTarget"
msgstr "保存目标"

msgid "sPresetTexture"
msgstr "保存目标纹理"

msgid "sPresetShader"
msgstr "着色器"

msgid "sPresetQueue"
msgstr "渲染队列"

msgid "sPresetStencil"
msgstr "Stencil"

msgid "sPresetMainTex2Outline"
msgstr "将主纹理应用于轮廓"

msgid "sPresetMain"
msgstr "主色"

msgid "sPresetMain2"
msgstr "第二主色"

msgid "sPresetMain2Mask"
msgstr "第二主色蒙版"

msgid "sPresetMain3"
msgstr "第三主色"

msgid "sPresetMain3Mask"
msgstr "第三主色蒙版"

msgid "sPresetShadowBorder"
msgstr "阴影 AO"

msgid "sPresetShadowBlur"
msgstr "阴影模糊"

msgid "sPresetShadowStrength"
msgstr "阴影蒙版"

msgid "sPresetShadowColor"
msgstr "阴影颜色"

msgid "sPresetShadowColor2"
msgstr "阴影颜色 2"

msgid "sPresetEmissionColor"
msgstr "发光主色"

msgid "sPresetEmissionMask"
msgstr "发光蒙版"

msgid "sPresetEmissionGrad"
msgstr "发光渐变"

msgid "sPresetEmission2Color"
msgstr "第二发光主色"

msgid "sPresetEmission2Mask"
msgstr "第二发光蒙版"

msgid "sPresetEmission2Grad"
msgstr "第二发光渐变"

msgid "sPresetNormal"
msgstr "法线贴图"

msgid "sPresetNormal2"
msgstr "第二法线贴图"

msgid "sPresetNormal2Mask"
msgstr "第二法线贴图蒙版"

msgid "sPresetReflectionSmoothness"
msgstr "平滑度"

msgid "sPresetReflectionMetallic"
msgstr "金属度"

msgid "sPresetReflectionColor"
msgstr "反射主色"

msgid "sPresetMatcap"
msgstr "MatCap"

msgid "sPresetMatcapMask"
msgstr "MatCap 蒙版"

msgid "sPresetRim"
msgstr "Rim 主色"

msgid "sPresetParallax"
msgstr "视差"

msgid "sPresetOutlineTex"
msgstr "轮廓纹理"

msgid "sPresetOutlineWidth"
msgstr "轮廓宽度"

msgid "sPresetFurNormal"
msgstr "毛发法线"

msgid "sPresetFurNoise"
msgstr "毛发噪点"

msgid "sPresetFurMask"
msgstr "毛发蒙版"

msgid "sShaderSetting"
msgstr "着色器设置 (用于所有材质)"

msgid "sHelpShaderSetting"
msgstr "此处关闭的功能将从着色器中删除。通过关闭未使用的功能，可以减少你的 Avatar 的大小，同时还能减少负载。"

msgid "sSettingLock"
msgstr "锁定"

msgid "sShaderSettingOptimizeInTestBuild"
msgstr "为测试构建优化"

msgid "sShaderSettingOptimizeInEditor"
msgstr "[Debug] 为编辑器优化"

msgid "sSettingClippingCanceller"
msgstr "距离裁剪消除器"

msgid "sSettingTexOutlineColor"
msgstr "轮廓主色纹理"

msgid "sSettingDefaultValue"
msgstr "初始值 (用于“Fix Lighting”以及照明预设)"

msgid "sSettingBuildSizeOptimization"
msgstr "优化构建大小 (用于所有材质)"

msgid "sSettingApplyShadowFA"
msgstr "通过 ForwardAdd 启用阴影"

msgid "sSettingUseForwardAdd"
msgstr "使用 ForwardAdd"

msgid "sSettingUseForwardAddShadow"
msgstr "在 ForwardAdd 路径中接收阴影"

msgid "sSettingUseVertexLight"
msgstr "使用顶点光照"

msgid "sSettingUseLightmap"
msgstr "使用光照贴图"

msgid "sManualURL"
msgstr "https://lilxyzw.github.io/lilToon/#/en-us/"

msgid "sAnchorBaseSetting"
msgstr "base/base"

msgid "sAnchorLighting"
msgstr "base/lighting"

msgid "sAnchorUVSetting"
msgstr "base/uv"

msgid "sAnchorMainColor"
msgstr "color/maincolor"

msgid "sAnchorMainColor1"
msgstr "color/maincolor"

msgid "sAnchorMainColor2"
msgstr "color/maincolor_layer"

msgid "sAnchorAlphaMask"
msgstr "color/alphamask"

msgid "sAnchorShadow"
msgstr "color/shadow"

msgid "sAnchorRimShade"
msgstr "color/rimshade"

msgid "sAnchorEmission"
msgstr "color/emission"

msgid "sAnchorNormalMap"
msgstr "reflections/normal"

msgid "sAnchorAnisotropy"
msgstr "reflections/anisotropy"

msgid "sAnchorBacklight"
msgstr "reflections/backlight"

msgid "sAnchorReflection"
msgstr "reflections/reflection"

msgid "sAnchorMatCap"
msgstr "reflections/matcap"

msgid "sAnchorRimLight"
msgstr "reflections/rimlight"

msgid "sAnchorGlitter"
msgstr "reflections/glitter"

msgid "sAnchorGem"
msgstr "reflections/gem"

msgid "sAnchorOutline"
msgstr "advanced/outline"

msgid "sAnchorParallax"
msgstr "advanced/parallax"

msgid "sAnchorDistanceFade"
msgstr "advanced/distancefade"

msgid "sAnchorAudioLink"
msgstr "advanced/audiolink"

msgid "sAnchorDissolve"
msgstr "advanced/dissolve"

msgid "sAnchorIDMask"
msgstr "advanced/idmask"

msgid "sAnchorUDIMDiscard"
msgstr "advanced/uvtilediscard"

msgid "sAnchorEncryption"
msgstr "advanced/encryption"

msgid "sAnchorStencil"
msgstr "advanced/stencil"

msgid "sAnchorRendering"
msgstr "advanced/rendering"

msgid "sAnchorTessellation"
msgstr "advanced/tessellation"

msgid "sAnchorRefraction"
msgstr "advanced/refraction"

msgid "sAnchorFur"
msgstr "advanced/fur"

msgid "sAnchorOptimization"
msgstr "other?id=Optimization"

msgid "sAnchorShaderSetting"
msgstr "other?id=Shader-Setting"

msgid "sReadmeURL"
msgstr "https://lilxyzw.github.io/lilToon/#/ja-jp/"

msgid "sReadmeAnchorProblem"
msgstr "other/qa"

msgid "sHelp"
msgstr "帮助"

msgid "sCommonProblems"
msgstr "常见问题"

msgid "sUtilGif2AtlasPow2"
msgstr "您要把纹理分辨率调整为 2 的整数倍吗？"

msgid "sUtilDotTexRedRatio"
msgstr "请选择一个缩小比例。"

msgid "sUtilShaderNotFound"
msgstr "未找到着色器。"

msgid "sUtilSelectPresets"
msgstr "请选择一个预设。"

msgid "sUtilMaterialAlreadyExist"
msgstr "该材质可能已经存在，您确定要覆盖它吗？"

msgid "sUtilInvalidFormat"
msgstr "无效的格式。"

