msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: zh-Hant\n"

msgid "sLanguageWarning"
msgstr "翻譯可能不准確，因為使用了機器翻譯。"

msgid "sEditorMode"
msgstr "編輯器模式"

msgid "sEditorModeSimple"
msgstr "簡易設定"

msgid "sEditorModeAdvanced"
msgstr "詳細設定"

msgid "sEditorModePreset"
msgstr "預設"

msgid "sEditorModeShaderSetting"
msgstr "著色器設定"

msgid "sHelpSelectOverlay"
msgstr "目前選擇的是 lilToonOverray。若為一般用途，請改用 lilToon。"

msgid "Mode"
msgstr "模式"

msgid "sColor"
msgstr "顏色"

msgid "sAlpha"
msgstr "透明度"

msgid "sColorAlpha"
msgstr "顏色 / 透明度"

msgid "sGamma"
msgstr "伽瑪"

msgid "sHue"
msgstr "色相"

msgid "sSaturation"
msgstr "飽和度"

msgid "sValue"
msgstr "亮度"

msgid "sStrength"
msgstr "強度"

msgid "sStrengthMask"
msgstr "遮罩 & 強度"

msgid "sStrengthR"
msgstr "強度 (R)"

msgid "sLength"
msgstr "長度"

msgid "sLengthMask"
msgstr "長度遮罩"

msgid "sTexture"
msgstr "貼圖"

msgid "sTextureRGB"
msgstr "顏色 (RGB)"

msgid "sTextureRGBA"
msgstr "顏色 (RGB) & 透明度 (A)"

msgid "sMask"
msgstr "遮罩"

msgid "sMaskType"
msgstr "遮罩類型"

msgid "sBlendR"
msgstr "混合 (R)"

msgid "sBlendMode"
msgstr "混合模式"

msgid "sBlendModeNormal"
msgstr "Normal"

msgid "sBlendModeAdd"
msgstr "Add"

msgid "sBlendModeScreen"
msgstr "Screen"

msgid "sBlendModeMul"
msgstr "Multiply"

msgid "sBorder"
msgstr "邊界"

msgid "sBorderAO"
msgstr "AO & 邊界"

msgid "sBorderR"
msgstr "邊界 (R)"

msgid "sBorderRGB"
msgstr "邊界 (RGB = 1st/2nd/3rd)"

msgid "sBlur"
msgstr "模糊"

msgid "sBlurR"
msgstr "模糊 (R)"

msgid "sBlurRGB"
msgstr "模糊 (RGB = 1st/2nd/3rd)"

msgid "sBlurMask"
msgstr "模糊遮罩"

msgid "sAlphaR"
msgstr "透明度 (R)"

msgid "sMainColorPower"
msgstr "主色強度"

msgid "Cubemap Fallback"
msgstr "Cubemap Fallback"

msgid "Override"
msgstr "Override"

msgid "sEnableLighting"
msgstr "啟用照明"

msgid "sUVSetting"
msgstr "UV 設定"

msgid "sUVAnimation"
msgstr "UV 動畫"

msgid "sOffset"
msgstr "Offset"

msgid "sScroll"
msgstr "滾動"

msgid "sAngle"
msgstr "角度"

msgid "sRotate"
msgstr "旋轉"

msgid "sAsMSDF"
msgstr "MSDF 貼圖"

msgid "sAsDecal"
msgstr "作為 Decal"

msgid "UV Mode"
msgstr "UV Mode"

msgid "sAnimation"
msgstr "動畫"

msgid "sXFrames"
msgstr "X 軸幀數"

msgid "sYFrames"
msgstr "Y 軸幀數"

msgid "sFrames"
msgstr "總幀數"

msgid "sFPS"
msgstr "FPS"

msgid "sXRatio"
msgstr "X 軸比率"

msgid "sYRatio"
msgstr "Y 軸比率"

msgid "sFixBorder"
msgstr "修復邊界"

msgid "sConvertGif"
msgstr "轉換 Gif"

msgid "sMirrorMode"
msgstr "鏡像模式"

msgid "sMirrorModeNormal"
msgstr "正常"

msgid "sMirrorModeFlip"
msgstr "翻轉"

msgid "sMirrorModeLeft"
msgstr "只向左"

msgid "sMirrorModeRight"
msgstr "只向右"

msgid "sMirrorModeRightFlip"
msgstr "只向右翻轉"

msgid "sCopyMode"
msgstr "複製模式"

msgid "sCopyModeNormal"
msgstr "正常"

msgid "sCopyModeSymmetry"
msgstr "對稱"

msgid "sCopyModeFlip"
msgstr "翻轉"

msgid "sPosition"
msgstr "座標"

msgid "sPositionX"
msgstr "X 座標"

msgid "sPositionY"
msgstr "Y 座標"

msgid "sScale"
msgstr "尺寸"

msgid "sScaleX"
msgstr "X 軸尺寸"

msgid "sScaleY"
msgstr "Y 軸尺寸"

msgid "sVector"
msgstr "向量"

msgid "sVertex"
msgstr "頂點"

msgid "sVertexColor"
msgstr "頂點顏色"

msgid "sThreshold"
msgstr "閾值"

msgid "sDensity"
msgstr "密度"

msgid "sSensitivity"
msgstr "靈敏度"

msgid "sNormalStrength"
msgstr "法線貼圖強度"

msgid "sColorAlphaZeroWarn"
msgstr "增加透明度的值以啟用該屬性。"

msgid "sApplyTransparency"
msgstr "應用透明度"

msgid "sVRParallaxStrength"
msgstr "VR 視差強度"

msgid "sShadowMask"
msgstr "陰影遮罩"

msgid "sBackfaceMask"
msgstr "背面遮罩"

msgid "sRandomize"
msgstr "隨機化"

msgid " (Size)"
msgstr " (Size)"

msgid "sLimShadowStrength"
msgstr "陰影強度"

msgid "sLimOutline"
msgstr "輪廓"

msgid "sLimEmission"
msgstr "自發光"

msgid "sLimEmission2nd"
msgstr "自發光二"

msgid "sBaseSetting"
msgstr "基本設定"

msgid "sInvisible"
msgstr "不可見"

msgid "sAsUnlit"
msgstr "Unlit 化"

msgid "sAsUnlitWarn"
msgstr "「Unlit 化」中設定了 0 以外的值。這可能會導致材質以及 Avatar 之間存在亮度差異。"

msgid "sShaderType"
msgstr "著色器類型"

msgid "sShaderTypeNormal"
msgstr "Normal"

msgid "sShaderTypeLite"
msgstr "Lite"

msgid "sRenderingMode"
msgstr "渲染模式"

msgid "sRenderingModeOpaque"
msgstr "不透明"

msgid "sRenderingModeCutout"
msgstr "鏤空"

msgid "sRenderingModeTransparent"
msgstr "透明"

msgid "sRenderingModeRefraction"
msgstr "[高負荷] 折射"

msgid "sRenderingModeRefractionBlur"
msgstr "[高負荷] 折射模糊"

msgid "sRenderingModeFur"
msgstr "[高負荷] 毛髮"

msgid "sRenderingModeFurCutout"
msgstr "[高負荷] 毛髮 (鏤空)"

msgid "sRenderingModeFurTwoPass"
msgstr "[高負荷] 毛髮 (2 pass)"

msgid "sRenderingModeGem"
msgstr "[高負荷] 寶石"

msgid "sTransparentMode"
msgstr "透明模式"

msgid "sTransparentModeNormal"
msgstr "Normal"

msgid "sTransparentModeOnePass"
msgstr "One Pass"

msgid "sTransparentModeTwoPass"
msgstr "Two Pass"

msgid "sColorType"
msgstr "顏色類型"

msgid "sColorTypeNormal"
msgstr "Normal"

msgid "sColorTypeLUT"
msgstr "LUT"

msgid "sAsOverlay"
msgstr "As Overlay"

msgid "sCutoff"
msgstr "Cutoff"

msgid "sSubpassCutoff"
msgstr "Subpass Cutoff"

msgid "Cull Mode"
msgstr "Cull Mode (剔除模式)"

msgid "sCullMode"
msgstr "Cull Mode (剔除模式)"

msgid "sCullModeOff"
msgstr "Off (不剔除)"

msgid "sCullModeFront"
msgstr "Front (剔除表面)"

msgid "sCullModeBack"
msgstr "Back (剔除背面)"

msgid "sFlipBackfaceNormal"
msgstr "翻轉背面法線"

msgid "sShiftBackfaceUV"
msgstr "移動背面 UV"

msgid "sBackfaceForceShadow"
msgstr "背面強制陰影"

msgid "sAAShading"
msgstr "抗鋸齒陰影"

msgid "[VRCLV] Rim Border"
msgstr "[VRCLV] Rim Border"

msgid "[VRCLV] Rim Blur"
msgstr "[VRCLV] Rim Blur"

msgid "sDither"
msgstr "Dither"

msgid "Max Value"
msgstr "Max Value"

msgid "sSimpleStencilSettings"
msgstr "簡易 Stencil 設定"

msgid "sStencilModeNormal"
msgstr "Normal"

msgid "sStencilModeWriter"
msgstr "Writer"

msgid "sStencilModeReader"
msgstr "Reader"

msgid "sStencilModeReaderInvert"
msgstr "Reader (翻轉)"

msgid "sStencilModeReaderFade"
msgstr "Reader (透明)"

msgid "sTransparentPresetsPreWriteDepth"
msgstr "預先寫入深度"

msgid "sTransparentPresetsColorTransparent"
msgstr "彩色透明"

msgid "sTransparentPresetsBackAndFront"
msgstr "背面 & 表面"

msgid "sTransparentPresetsCutoutAndTransparent"
msgstr "鏤空 & 透明"

msgid "sTransparentPresetsFadeStencil"
msgstr "淡出 Stencil"

msgid "sOutType"
msgstr "輸出類型"

msgid "sOutTypeNormal"
msgstr "Normal"

msgid "sOutTypeFlat"
msgstr "Flat"

msgid "sOutTypeMono"
msgstr "Mono"

msgid "sLightingSettings"
msgstr "照明設定"

msgid "sVertexLightStrength"
msgstr "頂點燈強度"

msgid "sLightMinLimit"
msgstr "亮度下限"

msgid "sLightMaxLimit"
msgstr "亮度上限"

msgid "sMonochromeLighting"
msgstr "單色照明"

msgid "sLightDirectionOverride"
msgstr "定向光覆蓋"

msgid "sObjectFollowing"
msgstr "跟隨對象方向"

msgid "sDirectionalLightStrength"
msgstr "[HDRP] Directional Light Strength"

msgid "sBeforeExposureLimit"
msgstr "[HDRP] Before exposure limit"

msgid "sLightingPreset"
msgstr "應用預設"

msgid "sLightingPresetDefault"
msgstr "通常"

msgid "sLightingPresetStable"
msgstr "穩定"

msgid "sLightingPresetSemiMonochrome"
msgstr "半單色"

msgid "sHelpRenderingTransparent"
msgstr "當兩個透明材質重疊時，其中一個可能會變得不可見。這種情況下，通過提高前面顯示的材質的「Render Queue」值來修正。"

msgid "sHelpRenderingFur"
msgstr "由於性能原因，應用於毛髮的功能受到限制。"

msgid "sHelpTransparentForWorld"
msgstr "若將透明材質的 Render Queue 設定為 2999 以下，則可能會出現看不見後方的其他材質、衣服和頭髮消失等問題。對於 World 項目，推薦設定為 3000 以上或關閉 ZWrite 設定。"

msgid "sHelpGrabPass"
msgstr "折射和寶石使用 GrabPass，因此在移動端 GPU 中可能對性能產生極大影響。"

msgid "sHelpGeometryShader"
msgstr "由於幾何體著色器在 iOS 或 Mac 上不起作用，因此建議將其更改為其他渲染模式。"

msgid "sHelpOnePassVertexLight"
msgstr "使用 One Pass Transparent 時推薦將頂點燈強度設定為 1.0。"

msgid "sHelpCullMode"
msgstr "如果材質看起來不正確，請將剔除模式設定為 Off 或 Back。"

msgid "sHelpZWrite"
msgstr "如果材質看起來不正確，請打開 ZWrite。"

msgid "sAlphaBoostFA"
msgstr "[Built-in RP] 透明度提升 (點光源 / 聚光燈)"

msgid "sLightBlending"
msgstr "[Built-in RP] 光照混合"

msgid "sBlendingAdd"
msgstr "Add"

msgid "sBlendingMax"
msgstr "Max"

msgid "sMaskTiling"
msgstr "遮罩 UV Tiling"

msgid "sMaskOffset"
msgstr "遮罩 UV Offset"

msgid "sNoise"
msgstr "噪點"

msgid "sNoiseR"
msgstr "Noise (R)"

msgid "sNoiseStrength"
msgstr "噪點強度"

msgid "sTriMask"
msgstr "TriMask (Mat/Rim/Emi)"

msgid "sTriMaskRGB"
msgstr "Mask (R:MatCap G:Rim B:Emission)"

msgid "sApplyTo"
msgstr "應用到"

msgid "sMainUV"
msgstr "UV 設定"

msgid "sMainUVTips"
msgstr "你可以設定 UV 座標、比例和動畫。"

msgid "sCustomSafetyFallback"
msgstr "Custom Safety Fallback"

msgid "sFallbackShaderType"
msgstr "Shader Type"

msgid "sFallbackRenderingMode"
msgstr "Rendering Mode"

msgid "sFallbackFacing"
msgstr "Facing"

msgid "sFallbackResult"
msgstr "Result"

msgid "sFallbackToonstandardShading"
msgstr "Shading"

msgid "Shadow Ramp"
msgstr "Shadow Ramp"

msgid "sColors"
msgstr "顏色設定"

msgid "sMainColorSetting"
msgstr "主色 / 透明度設定"

msgid "sMainColorSettingSimple"
msgstr "主色 / 透明度設定"

msgid "sMainColorTips"
msgstr "你可以設定顏色和透明度。"

msgid "sMainColorAlpha"
msgstr "主色 / 透明度"

msgid "sMainColor"
msgstr "主色"

msgid "sMainColor2nd"
msgstr "主色二"

msgid "sMainColor3rd"
msgstr "主色三"

msgid "sColorAdjust"
msgstr "色調校正"

msgid "sGradationMap"
msgstr "漸變映射"

msgid "sNotAlphaIsTransparency"
msgstr "此貼圖未啟用 AlphaIsTransparency"

msgid "sAlphaMask"
msgstr "透明度遮罩"

msgid "sAlphaMaskWarnOpaque"
msgstr "如果要使用透明度遮罩，需要將「渲染模式」更改為鏤空或透明。"

msgid "sAlphaMaskModeNone"
msgstr "無"

msgid "sAlphaMaskModeReplace"
msgstr "Replace"

msgid "sAlphaMaskModeMul"
msgstr "Multiply"

msgid "sAlphaMaskModeAdd"
msgstr "Add"

msgid "sAlphaMaskModeSub"
msgstr "Subtract"

msgid "sShadowSetting"
msgstr "陰影設定"

msgid "sShadowTips"
msgstr "你可以設定陰影的顏色和範圍。"

msgid "sShadow"
msgstr "陰影"

msgid "sReceiveShadow"
msgstr "接收陰影"

msgid "sShadowColor"
msgstr "陰影顏色"

msgid "sShadow1stColor"
msgstr "陰影顏色 1"

msgid "sShadow2ndColor"
msgstr "陰影顏色 2"

msgid "sShadow3rdColor"
msgstr "陰影顏色 3"

msgid "sShadowEnvStrength"
msgstr "陰影顏色的環境強度"

msgid "sShadowBorderColor"
msgstr "邊界顏色"

msgid "sShadowBorderRange"
msgstr "邊界範圍"

msgid "sIgnoreBorderProperties"
msgstr "忽略邊界設定"

msgid "Shadow Caster Bias"
msgstr "Shadow Caster Bias"

msgid "AO Map"
msgstr "AO Map"

msgid "sFlat"
msgstr "平的"

msgid "sBacklightSetting"
msgstr "背光設定"

msgid "sBacklight"
msgstr "背光效果 (Backlight)"

msgid "sBacklightTips"
msgstr "當光源位於模型後方時，添加背光效果。"

msgid "sDirectivity"
msgstr "指向性"

msgid "sViewDirectionStrength"
msgstr "視線方向影響"

msgid "sOutlineSetting"
msgstr "輪廓線設定"

msgid "sOutlineTips"
msgstr "你可以設定輪廓的顏色和厚度。"

msgid "sOutline"
msgstr "輪廓線"

msgid "sHighlight"
msgstr "高亮顏色"

msgid "sWidth"
msgstr "遮罩 & 寬度"

msgid "sWidthR"
msgstr "寬度 (R)"

msgid "sFixWidth"
msgstr "按距離修正寬度"

msgid "sVertexR2Width"
msgstr "R -> Width"

msgid "sVertexRGBA2Normal"
msgstr "RGBA -> Normal & Width"

msgid "Z Bias"
msgstr "Z Bias"

msgid "sDeleteMesh0"
msgstr "刪除寬度為 0 的頂點"

msgid "sDisableInVR"
msgstr "在 VR 中禁用"

msgid "sRefractionSetting"
msgstr "折射設定"

msgid "sRefractionTips"
msgstr "你可以設定折射強度和顏色。"

msgid "sRefraction"
msgstr "折射"

msgid "sRefractionFresnel"
msgstr "菲涅爾"

msgid "sColorFromMain"
msgstr "從主色獲取顏色"

msgid "sFurSetting"
msgstr "毛髮設定"

msgid "sFurTips"
msgstr "你可以設定毛髮的長度和方向。"

msgid "sFur"
msgstr "毛髮"

msgid "sAntiLight"
msgstr "Anti Light"

msgid "sGravity"
msgstr "重力"

msgid "sAO"
msgstr "AO"

msgid "sVertexColor2Vector"
msgstr "VertexColor -> Vector"

msgid "sLayerNum"
msgstr "層數"

msgid "sRootWidth"
msgstr "根厚度"

msgid "sTouchStrength"
msgstr "接觸強度"

msgid "sTessellationSetting"
msgstr "Tessellation (極高負荷)"

msgid "sTessellation"
msgstr "Tessellation"

msgid "sTessellationTips"
msgstr "你可以設定 Tessellation。"

msgid "sTessellationEdge"
msgstr "閾值長度"

msgid "sTessellationShrink"
msgstr "縮減"

msgid "sTessellationFactor"
msgstr "最大係數"

msgid "sRimShadeSetting"
msgstr "邊緣陰影設定 (RimShade)"

msgid "RimShade"
msgstr "邊緣陰影"

msgid "sEmissionSetting"
msgstr "自發光設定"

msgid "sEmissionTips"
msgstr "你可以設定發光的顏色與閃爍效果。"

msgid "sEmission"
msgstr "自發光"

msgid "sEmission2nd"
msgstr "自發光二"

msgid "sBlinkStrength"
msgstr "閃爍強度"

msgid "sBlinkType"
msgstr "閃爍類型"

msgid "sBlinkSpeed"
msgstr "閃爍速度"

msgid "sBlinkOffset"
msgstr "閃爍偏移"

msgid "sGradation"
msgstr "漸變"

msgid "sGradTexSpeed"
msgstr "貼圖 & 速度"

msgid "sGradColor"
msgstr "顏色"

msgid "sParallaxDepth"
msgstr "視差深度"

msgid "sFluorescence"
msgstr "螢光"

msgid "sParallax"
msgstr "視差"

msgid "sParallaxTips"
msgstr "你可以設定視差。"

msgid "sParallaxR"
msgstr "視差 (R)"

msgid "sParallaxOffset"
msgstr "偏移"

msgid "sPOM"
msgstr "[高負荷] POM"

msgid "sDistanceFade"
msgstr "距離淡化"

msgid "sDistanceFadeTips"
msgstr "你可以根據距離來設定顏色的變化。"

msgid "sStartDistance"
msgstr "開始距離"

msgid "sEndDistance"
msgstr "結束距離"

msgid "sAudioLink"
msgstr "AudioLink"

msgid "sAudioLinkTips"
msgstr "此設定會根據 AudioLink 系統更改材質的外觀。"

msgid "sAudioLinkUVMode"
msgstr "UV 模式"

msgid "sAudioLinkUVModeNone"
msgstr "None"

msgid "sAudioLinkUVModeRim"
msgstr "Rim"

msgid "sAudioLinkUVModeUV"
msgstr "UV"

msgid "sAudioLinkUVModeMask"
msgstr "遮罩"

msgid "sAudioLinkUVModePosition"
msgstr "座標"

msgid "sAudioLinkMaskRGB"
msgstr "RGB = Delay / Band / Strength"

msgid "sAudioLinkMaskRGBSpectrum"
msgstr "RGB = Volume / Band / Strength"

msgid "Offset"
msgstr "Offset"

msgid "sAudioLinkBand"
msgstr "Band"

msgid "sAudioLinkBandBass"
msgstr "Bass"

msgid "sAudioLinkBandLowMid"
msgstr "Low Mid"

msgid "sAudioLinkBandHighMid"
msgstr "High Mid"

msgid "sAudioLinkBandTreble"
msgstr "Treble"

msgid "sAudioLinkStartPosition"
msgstr "開始點"

msgid "sAudioLinkMovingVector"
msgstr "運動方向"

msgid "sAudioLinkNormalStrength"
msgstr "法線強度"

msgid "sAudioLinkAsLocal"
msgstr "作為本地"

msgid "sAudioLinkLocalMap"
msgstr "Local Map"

msgid "sAudioLinkLocalMapBPM"
msgstr "BPM"

msgid "sAudioLinkLocalMapNotes"
msgstr "Notes"

msgid "sAudioLinkDefaultValue"
msgstr "没有使用 AudioLink 時的默認值"

msgid "sDissolve"
msgstr "溶解效果設定"

msgid "sDissolveTips"
msgstr "設定材質的溶解效果"

msgid "sDissolveWarnOpaque"
msgstr "如果要使用溶解效果，請將「渲染模式」更改為鏤空或透明。"

msgid "sDissolveMode"
msgstr "溶解模式 (Dissolve Mode)"

msgid "sDissolveModeNone"
msgstr "None"

msgid "sDissolveModeAlpha"
msgstr "Alpha"

msgid "sDissolveModeUV"
msgstr "UV"

msgid "sDissolveModePosition"
msgstr "座標"

msgid "sDissolveShape"
msgstr "形狀"

msgid "sDissolveShapePoint"
msgstr "點"

msgid "sDissolveShapeLine"
msgstr "線"

msgid "sIDMask"
msgstr "ID Mask"

msgid "sUDIMDiscard"
msgstr "UV Tile Discard"

msgid "sUDIMDiscardUV"
msgstr "Discard UV"

msgid "sUDIMDiscardMode"
msgstr "丟棄模式"

msgid "sEncryption"
msgstr "加密"

msgid "sEncryptionTips"
msgstr "用 4 個密鑰解密該網格"

msgid "sIgnoreEncryption"
msgstr "Ignore Encryption"

msgid "sKeys"
msgstr "Keys"

msgid "sNormalMapReflection"
msgstr "法線貼圖 & 反射設定"

msgid "sNormalMapSetting"
msgstr "法線貼圖設定"

msgid "sNormalMapTips"
msgstr "你可以設定法線貼圖。"

msgid "sNormalMap"
msgstr "法線貼圖"

msgid "sNormalMap2nd"
msgstr "法線貼圖二"

msgid "sNormalRGB"
msgstr "法線 (RGB)"

msgid "sAnisotropy"
msgstr "各向異性反射"

msgid "sTangentWidth"
msgstr "Tangent Width"

msgid "sBitangentWidth"
msgstr "Bitangent Width"

msgid "sReflectionsSetting"
msgstr "反射設定"

msgid "sReflectionsTips"
msgstr "你可以設定反射效果。"

msgid "sReflection"
msgstr "反射 (Refection)"

msgid "sSmoothness"
msgstr "平滑度"

msgid "sSmoothnessR"
msgstr "平滑度 (R)"

msgid "sMetallic"
msgstr "金屬程度"

msgid "sMetallicR"
msgstr "金屬程度 (R)"

msgid "sReflectance"
msgstr "反射率"

msgid "sSpecularMode"
msgstr "反射模式"

msgid "sSpecularNone"
msgstr "無"

msgid "sSpecularReal"
msgstr "現實"

msgid "sSpecularToon"
msgstr "卡通"

msgid "sMultiLightSpecular"
msgstr "從多個光源生成反射"

msgid "sApplyReflection"
msgstr "環境反射"

msgid "sMatCapSetting"
msgstr "MatCap 設定"

msgid "sMatCap"
msgstr "MatCap"

msgid "sMatCap2nd"
msgstr "MatCap 2nd"

msgid "sBlendUV1"
msgstr "Blend UV1"

msgid "sMatCapZRotCancel"
msgstr "Z 軸旋轉取消"

msgid "sFixPerspective"
msgstr "透視校正"

msgid "sHelpMatCapBlending"
msgstr "關閉 Multiply 模式下的「啟用照明」。"

msgid "sMatCapCustomNormal"
msgstr "自定義法線貼圖"

msgid "sRimLightSetting"
msgstr "輪廓光設定"

msgid "sRimLight"
msgstr "輪廓光 (Rim Light)"

msgid "sFresnelPower"
msgstr "菲涅爾功率"

msgid "sRimLightDirection"
msgstr "光線方向影響"

msgid "sRimDirectionRange"
msgstr "直射光寬"

msgid "sRimIndirectionRange"
msgstr "間接光寬"

msgid "sGlitterSetting"
msgstr "亮粉效果設定"

msgid "sGlitter"
msgstr "亮粉效果 (Glitter)"

msgid "Shape"
msgstr "Shape"

msgid "Atras"
msgstr "Atras"

msgid "sParticleSize"
msgstr "粒子大小"

msgid "sContrast"
msgstr "對比度"

msgid "sPostContrast"
msgstr "對比度 (後處理)"

msgid "sAngleLimit"
msgstr "角度限制"

msgid "sColorRandomness"
msgstr "隨機顏色"

msgid "sGemSetting"
msgstr "寶石設定"

msgid "sGem"
msgstr "寶石"

msgid "sChromaticAberration"
msgstr "色差"

msgid "sEnvironmentColor"
msgstr "環境光色"

msgid "sParticleLoop"
msgstr "粒子循環數"

msgid "sStencilSetting"
msgstr "Stencil 設定"

msgid "sStencilTips"
msgstr "你可以配置詳細的 Stencil 設定。"

msgid "sAdvanced"
msgstr "進階設定"

msgid "sRenderingSetting"
msgstr "渲染設定"

msgid "sRenderingTips"
msgstr "你可以配置詳細的渲染設定。"

msgid "sZClip"
msgstr "ZClip"

msgid "sZWrite"
msgstr "ZWrite"

msgid "sZTest"
msgstr "ZTest"

msgid "sOffsetFactor"
msgstr "Offset Factor"

msgid "sOffsetUnits"
msgstr "Offset Units"

msgid "sColorMask"
msgstr "Color Mask"

msgid "sAlphaToMask"
msgstr "AlphaToMask"

msgid "sForward"
msgstr "Forward"

msgid "sForwardAdd"
msgstr "ForwardAdd"

msgid "sSrcBlendRGB"
msgstr "SrcBlend RGB"

msgid "sDstBlendRGB"
msgstr "DstBlend RGB"

msgid "sSrcBlendAlpha"
msgstr "SrcBlend Alpha"

msgid "sDstBlendAlpha"
msgstr "DstBlend Alpha"

msgid "sBlendOpRGB"
msgstr "BlendOp RGB"

msgid "sBlendOpAlpha"
msgstr "BlendOp Alpha"

msgid "sRenderingReset"
msgstr "重置渲染設定"

msgid "sLightBakeSetting"
msgstr "光照烘培設定"

msgid "sOptimization"
msgstr "優化"

msgid "sOptimizationTips"
msgstr "你可以對材質進行優化，以減少負荷。"

msgid "sCustomProperties"
msgstr "自定義屬性"

msgid "sCustomPropertiesTips"
msgstr "顯示用戶添加的屬性"

msgid "sBake"
msgstr "烘培"

msgid "sBakeAll"
msgstr "烘培並合併所有主色"

msgid "sBake1st"
msgstr "烘培主色一"

msgid "sBake2nd"
msgstr "烘培主色二"

msgid "sBake3rd"
msgstr "烘焙主色三"

msgid "sBakeAlphamask"
msgstr "烘焙透明度遮罩"

msgid "sSelectAlphamask"
msgstr "選擇 透明度遮罩"

msgid "sRemoveUnused"
msgstr "移除未使用的貼圖"

msgid "sConvertLite"
msgstr "轉換為 lilToonLite"

msgid "sConvertMulti"
msgstr "轉換為 lilToonMulti"

msgid "sConvertMToon"
msgstr "轉換為 MToon (VRM)"

msgid "sOptimizeForEvents"
msgstr "優化成適合投稿給活動的格式"

msgid "sYes"
msgstr "是"

msgid "sNo"
msgstr "否"

msgid "sOK"
msgstr "好的"

msgid "sCancel"
msgstr "取消"

msgid "sNone"
msgstr "None"

msgid "sComplete"
msgstr "完成！"

msgid "sCopy"
msgstr "複製"

msgid "sPaste"
msgstr "貼上"

msgid "sPasteWithTexture"
msgstr "貼上 (包含貼圖)"

msgid "sReset"
msgstr "重置"

msgid "sOpenManual"
msgstr "打開手冊"

msgid "sFixNow"
msgstr "自動修改"

msgid "sDialogResetUV"
msgstr "重置 UV 設定"

msgid "sDialogResetUVMes"
msgstr "你確定要重置 UV 設定嗎？"

msgid "sDialogCannotBake"
msgstr "不能運行烘培"

msgid "sDialogNoNeedBake"
msgstr "不需要運行烘培"

msgid "sDialogSetMainTex"
msgstr "你需要將貼圖設定為主色。"

msgid "sDialogNoChange"
msgstr "你沒有改變顏色。"

msgid "sDialogNotUse2nd"
msgstr "你沒有使用主色二。"

msgid "sDialogNotUse3rd"
msgstr "你沒有使用主色三。"

msgid "sDialogNotUseAll"
msgstr "你沒有更改主色，也沒有使用主色二或主色三。"

msgid "sDialogRunBake"
msgstr "運行烘培？"

msgid "sDialogBakeMain"
msgstr "你要烘培主貼圖嗎？"

msgid "sDialogBakeShadow"
msgstr "你要烘培陰影貼圖嗎？"

msgid "sDialogBakeMatCap"
msgstr "你要烘培 matcap 嗎？"

msgid "sDialogBakeTriMask"
msgstr "你要烘培這三個遮罩 (MatCap / Rim / 自發光) 嗎？"

msgid "sDialogBakeOutline"
msgstr "你要烘培輪廓貼圖嗎？"

msgid "sDialogGifToAtlas"
msgstr "將 Gif 轉換成 Atlas"

msgid "sDialogTexPow2"
msgstr "你要將貼圖解析度尺寸調整成 2 的 n 次方嗎？"

msgid "sDialogImportOldVer"
msgstr "你要導入的包版本早於已導入的 lilToon 版本。是否繼續？"

msgid "sDialogImportPackage"
msgstr "已經導入了 UPM 版 lilToon。是否繼續導入 unitypackage 版？ (這可能會導致腳本錯誤等)"

msgid "sWarnOptimiseMeshData"
msgstr "Unity 可能會錯誤刪除所需的頂點資料。 發生問題時，請關閉「Project Setting/Player/Optimize Mesh Data」。"

msgid "sPresets"
msgstr "預設"

msgid "sPresetsNotAvailable"
msgstr "預設在此著色器中不可用。"

msgid "sPresetIsMaterial"
msgstr "當前選擇的不是材質。"

msgid "sPresetRefresh"
msgstr "刷新列表"

msgid "sPresetSave"
msgstr "保存預設"

msgid "sPresetCategory"
msgstr "類別"

msgid "sPresetCategorySkin"
msgstr "皮膚"

msgid "sPresetCategoryHair"
msgstr "頭髮"

msgid "sPresetCategoryCloth"
msgstr "布質"

msgid "sPresetCategoryNature"
msgstr "自然"

msgid "sPresetCategoryInorganic"
msgstr "無機物"

msgid "sPresetCategoryEffect"
msgstr "效果"

msgid "sPresetCategoryOther"
msgstr "其他"

msgid "sPresetName"
msgstr "預設名稱"

msgid "sPresetSaveTarget"
msgstr "保存目標"

msgid "sPresetTexture"
msgstr "保存目標貼圖"

msgid "sPresetShader"
msgstr "著色器"

msgid "sPresetQueue"
msgstr "Render Queue"

msgid "sPresetStencil"
msgstr "Stencil"

msgid "sPresetMainTex2Outline"
msgstr "將主貼圖應用於輪廓"

msgid "sPresetMain"
msgstr "主色"

msgid "sPresetMain2"
msgstr "主色二"

msgid "sPresetMain2Mask"
msgstr "主色二遮罩"

msgid "sPresetMain3"
msgstr "主色三"

msgid "sPresetMain3Mask"
msgstr "主色三遮罩"

msgid "sPresetShadowBorder"
msgstr "陰影 AO"

msgid "sPresetShadowBlur"
msgstr "陰影模糊"

msgid "sPresetShadowStrength"
msgstr "陰影遮罩"

msgid "sPresetShadowColor"
msgstr "陰影顏色"

msgid "sPresetShadowColor2"
msgstr "陰影顏色 2"

msgid "sPresetEmissionColor"
msgstr "自發光顏色"

msgid "sPresetEmissionMask"
msgstr "自發光遮罩"

msgid "sPresetEmissionGrad"
msgstr "自發光漸變"

msgid "sPresetEmission2Color"
msgstr "自發光二顏色"

msgid "sPresetEmission2Mask"
msgstr "自發光二遮罩"

msgid "sPresetEmission2Grad"
msgstr "自發光二漸變"

msgid "sPresetNormal"
msgstr "法線貼圖"

msgid "sPresetNormal2"
msgstr "法線貼圖二"

msgid "sPresetNormal2Mask"
msgstr "法線貼圖二遮罩"

msgid "sPresetReflectionSmoothness"
msgstr "平滑度"

msgid "sPresetReflectionMetallic"
msgstr "金屬程度"

msgid "sPresetReflectionColor"
msgstr "反射顏色"

msgid "sPresetMatcap"
msgstr "MatCap"

msgid "sPresetMatcapMask"
msgstr "MatCap 遮罩"

msgid "sPresetRim"
msgstr "Rim Color"

msgid "sPresetParallax"
msgstr "視差"

msgid "sPresetOutlineTex"
msgstr "輪廓貼圖"

msgid "sPresetOutlineWidth"
msgstr "輪廓寬度"

msgid "sPresetFurNormal"
msgstr "毛髮法線"

msgid "sPresetFurNoise"
msgstr "毛髮噪聲"

msgid "sPresetFurMask"
msgstr "毛髮遮罩"

msgid "sShaderSetting"
msgstr "著色器設定 (用於所有材質)"

msgid "sHelpShaderSetting"
msgstr "此處關閉的功能將從著色器中刪除。通過關閉不使用的功能，可以減少你的 Avatar 的大小和負載。​​"

msgid "sSettingLock"
msgstr "鎖定"

msgid "sShaderSettingOptimizeInTestBuild"
msgstr "為測試構建優化"

msgid "sShaderSettingOptimizeInEditor"
msgstr "[Debug] 為編輯器優化"

msgid "sSettingClippingCanceller"
msgstr "距離剪裁取消器"

msgid "sSettingTexOutlineColor"
msgstr "輪廓顏色貼圖"

msgid "sSettingDefaultValue"
msgstr "初始值 (用於 Fix Lighting 和照明預設)"

msgid "sSettingBuildSizeOptimization"
msgstr "優化構建大小 (用於所有材質)"

msgid "sSettingApplyShadowFA"
msgstr "通過 ForwardAdd 啟用陰影"

msgid "sSettingUseForwardAdd"
msgstr "使用 ForwardAdd"

msgid "sSettingUseForwardAddShadow"
msgstr "在 ForwardAdd 路徑中接收陰影"

msgid "sSettingUseVertexLight"
msgstr "使用頂點燈"

msgid "sSettingUseLightmap"
msgstr "使用光照貼圖"

msgid "sManualURL"
msgstr "https://lilxyzw.github.io/lilToon/#/en-us/"

msgid "sAnchorBaseSetting"
msgstr "base/base"

msgid "sAnchorLighting"
msgstr "base/lighting"

msgid "sAnchorUVSetting"
msgstr "base/uv"

msgid "sAnchorMainColor"
msgstr "color/maincolor"

msgid "sAnchorMainColor1"
msgstr "color/maincolor"

msgid "sAnchorMainColor2"
msgstr "color/maincolor_layer"

msgid "sAnchorAlphaMask"
msgstr "color/alphamask"

msgid "sAnchorShadow"
msgstr "color/shadow"

msgid "sAnchorRimShade"
msgstr "color/rimshade"

msgid "sAnchorEmission"
msgstr "color/emission"

msgid "sAnchorNormalMap"
msgstr "reflections/normal"

msgid "sAnchorAnisotropy"
msgstr "reflections/anisotropy"

msgid "sAnchorBacklight"
msgstr "reflections/backlight"

msgid "sAnchorReflection"
msgstr "reflections/reflection"

msgid "sAnchorMatCap"
msgstr "reflections/matcap"

msgid "sAnchorRimLight"
msgstr "reflections/rimlight"

msgid "sAnchorGlitter"
msgstr "reflections/glitter"

msgid "sAnchorGem"
msgstr "reflections/gem"

msgid "sAnchorOutline"
msgstr "advanced/outline"

msgid "sAnchorParallax"
msgstr "advanced/parallax"

msgid "sAnchorDistanceFade"
msgstr "advanced/distancefade"

msgid "sAnchorAudioLink"
msgstr "advanced/audiolink"

msgid "sAnchorDissolve"
msgstr "advanced/dissolve"

msgid "sAnchorIDMask"
msgstr "advanced/idmask"

msgid "sAnchorUDIMDiscard"
msgstr "advanced/uvtilediscard"

msgid "sAnchorEncryption"
msgstr "advanced/encryption"

msgid "sAnchorStencil"
msgstr "advanced/stencil"

msgid "sAnchorRendering"
msgstr "advanced/rendering"

msgid "sAnchorTessellation"
msgstr "advanced/tessellation"

msgid "sAnchorRefraction"
msgstr "advanced/refraction"

msgid "sAnchorFur"
msgstr "advanced/fur"

msgid "sAnchorOptimization"
msgstr "other?id=Optimization"

msgid "sAnchorShaderSetting"
msgstr "other?id=Shader-Setting"

msgid "sReadmeURL"
msgstr "https://lilxyzw.github.io/lilToon/#/ja-jp/"

msgid "sReadmeAnchorProblem"
msgstr "other/qa"

msgid "sHelp"
msgstr "幫助"

msgid "sCommonProblems"
msgstr "常見問題"

msgid "sUtilGif2AtlasPow2"
msgstr "你要將貼圖解析度尺寸調整成 2 的 n 次方嗎？"

msgid "sUtilDotTexRedRatio"
msgstr "請選擇一個縮小比例。"

msgid "sUtilShaderNotFound"
msgstr "未找到著色器。"

msgid "sUtilSelectPresets"
msgstr "請選擇一個預設。"

msgid "sUtilMaterialAlreadyExist"
msgstr "該材質可能已經存在。 你確定要覆蓋它嗎？"

msgid "sUtilInvalidFormat"
msgstr "無效格式。"

